/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.ai2.event;

/**
 * @author ATracer
 */
public enum AIEventType {
    ACTIVATE,
    DEACTIVATE,
    FREEZE,
    UNFREEZE,

    /**
     * Creature is being attacked (internal)
     */
    ATTACK,
    /**
     * Creature's attack part is complete (internal)
     */
    ATTACK_COMPLETE,
    /**
     * Creature's stopping attack (internal)
     */
    ATTACK_FINISH,
    /**
     * Some neighbour creature is being attacked (broadcast)
     */
    CREATURE_NEEDS_SUPPORT,

    MOVE_VALIDATE,
    MOVE_ARRIVED,

    CREATURE_SEE,
    CREATURE_NOT_SEE,
    CREATURE_MOVED,
    CREATURE_AGGRO,
    SPAWNED,
    RESPAWNED,
    DESPAWNED,
    DIED,

    TARGET_REACHED,
    TARGET_TOOFAR,
    TARGET_GIVEUP,
    TARGET_CHANGED,
    FOLLOW_ME,
    STOP_FOLLOW_ME,

    NOT_AT_HOME,
    BACK_HOME,

    DIALOG_START,
    DIALOG_FINISH,

    DROP_REGISTERED
}
